Lecture overview -- Keyboard shortcut: 'u'  Previous page: Towards Object-oriented Programs [Section] -- Keyboard shortcut: 'p'  Next page: An object-oriented program: Hangman -- Keyboard shortcut: 'n'  Lecture notes - all slides together  Annotated slide -- Keyboard shortcut: 't'  Textbook -- Keyboard shortcut: 'v'  Alphabetic index  Help page about these notes  Course home    Introduction to Object-oriented Programming - slide 21 : 22

An object-oriented program: Hangman
A sketch of an object-oriented Hangman Program.