using System; using System.Collections; public struct Interval: IEnumerable{ private readonly int from, to; public Interval(int from, int to){ this.from = from; this.to = to; } public int From{ get {return from;} } public int To{ get {return to;} } public int Length{ get {return Math.Abs(to - from) + 1;} } public int this[int i]{ get {if (from <= to){ if (i >= 0 && i <= Math.Abs(from-to)) return from + i; else throw new Exception("Error"); } else if (from > to){ if (i >= 0 && i <= Math.Abs(from-to)) return from - i; else throw new Exception("Error"); } else throw new Exception("Should not happen"); } } // Overloaded operators have been hidden in this version private class IntervalEnumerator: IEnumerator{ private readonly Interval interval; private int idx; public IntervalEnumerator (Interval i){ this.interval = i; idx = -1; // position enumerator outside range } public Object Current{ get {return (interval.From < interval.To) ? interval.From + idx : interval.From - idx;} } public bool MoveNext (){ if ( idx < Math.Abs(interval.To - interval.From)) {idx++; return true;} else {return false;} } public void Reset(){ idx = -1; } } public IEnumerator GetEnumerator (){ return new IntervalEnumerator(this); } }