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Program 1

using System;
using System.Collections;

namespace Templates.Observer {

 // An observer
 public class TemperatureWatcher {

   private float currentTemperature;
   private WeatherCenter mySubject;
   private string watcherName; 

   public TemperatureWatcher (WeatherCenter s, float initTemp, 
                              string name){
     mySubject = s;
     currentTemperature = initTemp;
     watcherName = name;
   }   

   public void Update(){
      SubjectState state = mySubject.GetState();
      currentTemperature = state.temperature;      
      Console.WriteLine
          ("Temperature watcher {1}: the temperature is now {0}.", 
            currentTemperature, watcherName);
   }

 }

 // A subject
 public class WeatherCenter {

   private float temperature,
                 rainAmount,
                 airPressure;

   public WeatherCenter(float temp, float rain, float pres){
      temperature = temp;
      rainAmount = rain;
      airPressure = pres;
   }

   public void WeatherUpdate(float temp, float rain, float pres){
      float oldTemperature = this.temperature,
            oldRainAmount = this.rainAmount,
            oldAirPressure = this.airPressure;

      this.temperature = temp;
      this.rainAmount += rain;
      this.airPressure = pres;

      if (Math.Abs(oldTemperature - this.temperature) > 2.0F ||
          rain > 0.5F ||
          Math.Abs(oldAirPressure - this.airPressure) > 3.0F)
       this.Notify();
   }
        
   private ArrayList observers = new ArrayList();

   public void Attach(TemperatureWatcher o){  
     observers.Add(o);
   }

   public void Detach(TemperatureWatcher o){
     observers.Remove(o);
   }

   public void Notify(){
     foreach(TemperatureWatcher o in observers)
        o.Update();
   }

   public SubjectState GetState(){
     return new SubjectState(temperature, rainAmount, airPressure);
   }

 }

 public class SubjectState {
   public float temperature,
                rainAmount,
                airPressure;

   public SubjectState(float temp, float rain, float pres){
     temperature = temp;
     rainAmount = rain;
     airPressure = pres;
   }
 }

}