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Program 1
using System;

public class Random {

  // Singleton pattern:
  // Keeps track of unique instance of this class
  private static Random uniqueInstance = null;

  // Holds the instance of System.Random
  private System.Random systemRandom;

  // Singleton pattern: Private constructor.
  private Random(){
    systemRandom = new System.Random(unchecked((int)DateTime.Now.Ticks));
  }

  public static Random Instance(){
    if (uniqueInstance == null)
      uniqueInstance = new Random();
    return uniqueInstance;
  }

  public int Next(int lower, int upper){
    // delegate to systemRandom
    return systemRandom.Next(lower,upper);
  }

}