Exercises in this lecture  previous -- Keyboard shortcut: 'p'  next -- Keyboard shortcut: 'n'  Go to the slide, where this exercise belongs -- Keyboard shortcut: 'u'  

Exercise 10.5
Serializing one of your own classes

The purpose of this exercise is to let you have your first experiences with serialization of some of your own object, which are instances of your own classes.

Select one or more of your own classes, typically from the project on which you are working.

Mark the classes as Serializable, in the same way as we have done in class Person and class Date on the accompanying slide page.

Consider if some of the instance variables should be marked as NonSerialized and if an OnDeserialized method should be provided.

Like in the client program of class Person and class Date, make a sample client class of your own classes, and call the Serialize and the Deserialize methods.

There is no solution to this exercise