// Class B inherits from A. We activate virtual (vf) and non-virtual (f) functions // on a parameter passed by value, by a pointer, and by reference. #include #include using namespace std; class A { private: double a; public: virtual void vf(double d){ cout << "virtual vf in A" << endl; } void f(double d){ cout << "f in A" << endl; } }; class B : public A { private: double b; public: void vf(double d) override{ // override is a C++11 contextual keyword cout << "virtual vf in B" << endl; } void f(double d){ cout << "f in B" << endl; } }; int f1(A a){ a.vf(1.0); // vf in A. Why? Because a is sliced during parameter passing. a.f(2.0); // f in A - static binding. cout << endl; } int f2(A *ap){ ap->vf(3.0); // vf in B. ap->A::vf(3.0); // vf in A - enforce call of vf from A, with use of the scope resolution operator :: ap->f(4.0); // f in A - static binding. ap->B::f(4.0); // error: 'B' is not a base of 'A' dynamic_cast(ap)->f(4.0); //f in B - the programmer guarantee that ap is of type B*. cout << endl; } int f3(A &ar){ ar.vf(5.0); // vf in B ar.A::vf(3.0); // vf in A ar.f(6.0); // f in A // Same as for pointers: ar.B::f(4.0); // error: 'B' is not a base of 'A' dynamic_cast(ar).f(4.0); // f in B. cout << endl; } int main(){ B b1; // We pass b1 to f1, f2 and f3 f1(b1); // ... by value (a copy of b1 is passed) f2(&b1); // ... a pointer by value (a pointer to b1 is passed) f3(b1); // ... by C++ reference (b1 as such is passed) }