Jesper Kjeldskov, MA, Ph.D.
Associate Professor
Department of Computer Science
Aalborg University
jesper@cs.aau.dk

> Index

Research Projects

This page describes some of my past and ongoing research activities and projects.

Ongoing research projects

Past research projects


e-Spective

Augmenting the City through Location-Based Services for the mobile Internet

September 2006 -

In collaboration with Jeni Paay, Aalborg University, Denmark. Partially funded by the Obel Foundation and Aalborg University's Faculty of Engineering, Science and Medicine.

federation square
Federation Square, Melbourne, Australia

 

federation square

federation square
Preliminary e-Spective designs using Google Earth

 

The e-Spective project continues research activities from the Indexicality project focusing on the design and use of location-based services (LBS) for the mobile internet. The mobile Internet is not just about doing, while moving, things we used to do at our desktop – it is about doing things that couldn’t be done before. Motivated by this, the e-Spective project explores the development and use of location-based services that “augment the city” with an electronic perspective (“e-Spective”) on, for example, people, places and physical surroundings tailored to geographical locations - a digital layer of information about your context that would otherwise be invisible, largely generated by your peers, and delivered to you through your mobile device web browser.

The e-Spective has four specific focus areas:

  • Exploring a "representational" approach to context-awareness
  • Exploring a user-driven content model
  • Developing a gestalt-theory perspective on location-based services
  • Constructing LBS from existing emerging Internet and web technologies

For functional prototypes, the e-Spective project explores emerging technologies such as Google Earth/Goolgle maps and GPS-based positioning on handheld computers.

Selected publications

Paay J. and Kjeldskov J., Howard S., and Dave, B. (2009) Out on the town: a socio-physical approach to the design of a context aware urban guide. Transactions on Computer-Human Interaction (TOCHI). 16(2):7-34.

Paay J. and Kjeldskov J. (2008) Understanding the user experience of location based services: five principles of perceptual organization applied. Journal of Location-Based Services, 2(4): 267-286

Paay J. and Kjeldskov J. (2008) Location-based Storytelling in the Urban Environment. . Proceedings of OzCHI 2008, Adelaide, Cairns, 8-12 December 2008, ACM and CHISIG, pp 122-129.

Christensen C.M., Kjeldskov J. and Rasmussen K.K. (2007) GeoHealth: A location-based service for nomadic home healthcare workers. Proceedings of OzCHI 2007, Adelaide, Australia, 28-30 November 2007, ACM and CHISIG, 8 pages.

Kjeldskov J. and Paay J. (2006) e-Spective: pervasive computing presenting a new perspective of the city. Proceedings of the 17th Australasian Conference on Information Systems, ACIS, Adelaide, 6-8 December 2006.

Paay J. and Kjeldskov J. (2006) Drawing From a Larger Canvas – a Gestalt Perspective on Location-Based Services. Proceedings of the 17th Australasian Conference on Information Systems, ACIS, Adelaide, 6-8 December 2006. 10 pages

Kjeldskov J. and Paay J. (2006) Public Pervasive Computing in the City: Making the Invisible Visible. IEEE Computer, 39(9):60-65


Indexical Interaction Design

Interaction Design for Context-Aware Mobile Computer Systems

September 2004 -

Talent project funded 2004-06 by the Danish Technical Research Council (STVF) (project no. 26-04-0026). In collaboration with Jeni Paay, The University of Melbourne

home screen


Experimental indexical mobile information systems

 

.
Evaluating indexical intraction design in the field

The IID project investigates into the role of context in mobile computer use and explores the concept of indexicality in interaction design. The objective of the project is to conduct research aiming at establishing foundations for developing context-aware human-computer interfaces for mobile computers that explores knowledge about the user's context by being indexical. Supporting this, the IID project will generate a theoretical understanding of context and explore and develop the concept of indexicality in context-aware human-computer interface design; develop a design principle that allows designers to make use of information implicitly and explicitly embedded in the user's context to streamline the interface of mobile information and communication technologies.

Selected publications

Paay J. and Kjeldskov J., Howard S., and Dave, B. (2009) Out on the town: a socio-physical approach to the design of a context aware urban guide. Transactions on Computer-Human Interaction (TOCHI). 16(2):7-34.

Paay J. and Kjeldskov J. (2008) Situated Social Interactions: a Case Study of Public Places in the City. Computer-Supported Cooperative Work, 17(2-3):275-290

Kjeldskov J. and Paay J. (2006) Indexical Interaction Design for Context-Aware Mobile Computer Systems. Proceedings of OzCHI 2006, Sydney, Australia, ACM and CHISIG, pp 71-79.

Kjeldskov J. and Paay J. (2006) Public Pervasive Computing in the City: Making the Invisible Visible. IEEE Computer, 39(9):60-65

Kjeldskov J. and Paay J. (2006) Augmenting the City: The Design of a Context-Aware Mobile Web Site. Gain: AIGA Journal of Business and Design, 2006(4)

Paay J. (2006) Indexing to Situated Interactions. PhD Thesis, The University of Melbourne

Paay J. (2005 ) Where We Met Last Time: A Study of Sociality in The City. Proceedings of OzCHI 2005, Canberra, Australia, ACM

Kjeldskov J. and Paay J. (2005) Just-for-Us: A Context-Aware Mobile Information System Facilitating Sociality. Proceedings of Mobile HCI 2005, Salzburg, Austria, ACM, pp. 23-30

Paay J. and Kjeldskov J. (2005) Understanding Situated Social Interactions in Public Places. Proceedings of Interact 2005. Rome, Italy, LNCS, Berlin, Springer-Verlag, pp. 496-509

Paay J. and Kjeldskov J. (2005) Understanding and Modelling the Built Environment for Mobile Guide Interface Design. Behaviour and Information Technology, 24(1):21-35


New Methods for Evaluating Usability

Developing New Techniques for Data Collection and Analysis

August 2002 -

Collaboration between Aalborg University and The University of Melbourne. Partially funded by the Obel Foundation, the Siemens Foundation and Aalborg University's Faculty of Technology, Engineering and Medicine.


New techniques for data collection in field and lab

 


New laboratory setups for mobile device evaluations

 


Instant Data Analysis (IDA)

Usability evaluations have proven to be invaluable tools for assessing the quality of computer systems. However, new technologies such as mobile devices and services and a desire for rapid software product development challenge existing usability evaluation methods and techniques. Motivated by this, we have an ongoing research activity aiming at:

  1. Reducing the effort of conducting usability evaluations
  2. Developing new methods and techniques for evaluations in the field the lab.

Reducing Effort: Optimizing Usability Evaluation and Analysis

Evaluating usability is often difficult, time consuming and expensive. In this project, we thus investigated the potentials of reducing the effort required for doing usability evaluations. One of the outcome of this is a new technique for data analysis, which allows usability evaluations to be conducted, analyzed and documented in a day; Instant Data Analysis (IDA). Using this technique its possible to identify 85% of the critical usability problems in a system in only 10% of the time required to do traditional the video data analysis.

Laboratory versus Field: New Methods and Techniques

Field-based usability studies are difficult to conduct, time consuming, and the added value is unknown. On the other hand, laboratory evaluations have been criticised for lack of realism. Contributing to this discussion, we have conducted a series of usability studies comparing the outcomes from evaluations of mobile devices and services based on laboratory- and field-based techniques. On the basis of this, we have developed new methods and techniques for increasing the realism of laboratory setups and improving data collection in the field.

Selected publications

Høegh R.H. Kjeldskov J., Skov M.B. and Stage J. (2008) A Field Laboratory for Evaluating In Situ. In Lumsden J (Ed.) Handbook of Research on User Interface Design and Evaluation for Mobile Technology. IGI Global

Kjeldskov J. and Skov M.B. (2007) Studying Usability in Sitro: Simulating Real World Phenomena in Controlled Environments. International Journal of Human-Computer Interaction (IJHCI), 22(1):7-37.

Murphy J., Howard S. and Kjeldskov J. (2005) Playing Away From Home: Usability Testing in a Global World. Communications of CSI, 29(3): 18-24

Kjeldskov J., Graham C., Pedell S., Vetere F., Howard S., Balbo S. and Davies J. (2005) Evaluating the Usability of a Mobile Guide: The influence of Location, Participants and Resources. Behaviour and Information Technology, 24(1):51-65

Kjeldskov J., Skov M. B. and Stage J. (2004) Instant Data Analysis: Evaluating Usability in a Day. Proceedings of NordiCHI 2004, Tampere, Finland. ACM, pp. 233-240

Kjeldskov J., Skov M. B., Als B. S. and Høegh R. T. (2004) Is it Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field. Proceedings of the 6th International Mobile HCI 2004 conference, Glasgow, Scotland. LNCS, Berlin, Springer-Verlag, pp. 61-73

Kjeldskov J. and Stage J. (2004) New Techniques for Usability Evaluation of Mobile Systems. International Journal of Human-Computer Studies (IJHCS) Elsevier, 60(2004):599-620

Beck E., Christiansen M., Kjeldskov J. Kolbe N. and Stage J. (2003) Experimental Evaluation of Techniques for Usability Testing of Mobile Systems in a Laboratory Setting. Proceedings of OzCHI 2003, Brisbane, Australia, CHISIG, pp. 106-115

Kjeldskov J. and Skov M. B. (2003) Creating a Realistic Laboratory Setting: A Comparative Study of Three Think-Aloud Usability Evaluations of a Mobile System. Proceedings of the 9th IFIP TC13 International Conference on Human Computer Interaction, Interact 2003. Zürich, Switzerland. IOS Press, pp. 663-670


Mediating Intimacy

Design and use of Context-Aware Mobile Multimedia Systems

February 2004 - September 2004

Partially funded by the Danish Technical Research Council (STVF) (project no. 26-03-0341)
Collaboration between Aalborg University and The University of Melbourne


Contextual Interviews, scrapbooks and diaries


The Probe Pack

lipzone
Conceptual design: LipZone

hug-2

hug-1
Prototype: Hug over Distance

The Mediating Intimacy project addressed the challenges of designing technologies for use in the private sphere specifically context-aware mobile multimedia systems for supporting communication in strong-tie relationships. Intimacy is a crucial element of domestic life that has received very little attention from Human-Computer Interaction (HCI) researchers despite their rapidly growing interest in the design of interactive technologies for domestic use. Intimate acts differ from other activities, and there are unexplored opportunities to develop interactive technologies to support these acts.

The Mediating Intimacy project involved an ethnographic study of peoples communication and interaction habits using cultural probes, development of novel design ideas and implementation of functional prototypes.

Selected publications

Howard S., Kjeldskov J. and Skov M.B. (Eds.) (2006) Pervasive Computing in the Domestic Space. Special issue of Personal and Ubiquitous Computing

Garnæs K., Grünberger O., Kjeldskov J., and Skov M. B. (2007) Designing technologies for presence-in-absence: illustrating the Cube and the Picture Frame. Personal and Ubiquitous Computing, 11(5): 403-408

Howard S., Kjeldskov J., Skov M.B., Garnæs K. and Grünberger O. (2006) Negotiating Presence in Absence: Contact, Context and Content. Proceedings of CHI 2006, Montreal, Canada. ACM., pp. 909-912

Vetere F., Gibbs M., Kjeldskov J., Howard S., Pedell S., Mecoles K., and Mueller F. (2005) Mediating Intimacy: Designing Technologies to Support Strong-Tie Relationships. Proceedings of CHI 2005, Portland, Oregon, USA. ACM, pp. 471-480.

Mueller F., Vetere F., Gibbs M., Kjeldskov J., Pedell S. and Howard S. (2005) Hug Over a Distance. Extended Abstracts of CHI 2005 (interactive poster), Portland, Oregon, USA. ACM, pp. 1673-1676.

Kjeldskov J., Gibbs M., Vetere F., Howard S., Pedell S., Mecoles K. and Bunyan M. (2004) Using Cultural Probes to Explore Mediated Intimacy. Australasian Journal of Information Systems, 12(1):102-115

Kjeldskov J., Gibbs M., Vetere F., Howard S., Pedell S., Mecoles K. and Bunyan M. (2004) Using Cultural Probes to Explore Mediated Intimacy. Proceedings of OzCHI 2004, University of Wollongong, Australia. CHISIG, 10 pages

Howard S., Vetere F., Gibbs M., Kjeldskov J., Pedell S., Mecoles K., Bunyan M. and Murphy J. (2004) Mediating Intimacy: Digital Kisses and Cut and Paste Hugs. In Proceedings of HCI 2004, Leeds, UK. BCSHCI


The TramMate Project

Mobile Information Systems in Public Transportation

October 2002 - April 2003

Collaboration between Aalborg University, The University of Melbourne and Novell.


Acting-out in context

 


Laboratory evaluations

 


Field evaluation

 


TramMate Interface
design sketch

As a part of my Ph.D. studies, I spent six months as a visiting researcher at the University of Melbourne, department of information systems. In this period I initiated and managed a joint research project on the design and evaluation of mobile information systems in collaboration with local researchers and IT industry (Novell).

The TramMate project investigates the potentials of supporting use of public transportation by means of location-based information services on mobile devices. we explored current travel practices and possible future practice of business employees as they travelled to appointments in the inner city of Melbourne. On this basis, we designed a location-based information services for mobile devices such as PDAs and mobile phones. A prototype system was evaluated it in both laboratory settings as well as in the field on board trams in Melbourne, Australia.

The TramMate project consisted of three phases

  1. User-studies by means of interviews, observations and acting-out in context
  2. Development of a series of design sketches
  3. Lab and field-based usability evaluations of a working prototype

Selected p ublications

Kjeldskov J., Graham C., Pedell S., Vetere F., Howard S., Balbo S. and Davies J. (2004) Evaluating the Usability of a Mobile Guide: The influence of Location, Participants and Resources. Behaviour and Information Technology, 24(1):51-65

Graham C., Cheverst K., Howard S., Kjeldskov J. and Vetere F. (2004) Trust in mobile guide design: exploiting interaction paradigm. Proceedings of OzCHI 2004, University of Wollongong, Australia. CHISIG, 10 pages

Kjeldskov J. and Howard S. (2004) Envisioning Mobile Information Services: Combining User- and Technology-Centered Design. Proceedings of the 6th Asia-Pacific Conference on Human-Computer Interaction, APCHI 2004, Rotorua, New Zealand. LNCS, Berlin, Springer-Verlag, pp. 180-190

Kjeldskov J., Howard S., Murphy J., Carroll J., Vetere F. and Graham C. (2003) Designing TramMate - a context aware mobile system supporting use of public transportation. Proceedings of the 1st Conference on Designing User Experiences, DUX 2003. San Francisco, CA, USA. ACM, pp. 1-4

Carroll J., Kjeldskov J., Vetere F., and Tobin T. (2003) A User-centred Process for Determining Requirements for Mobile Technologies: the TramMate Project. Proceedings of the 7th Pacific Asia Conference on Information Systems, PACIS 2003, Adelaide, South Australia. Adelaide, University of South Australia, pp. 683-694

Kjeldskov J. and Graham C. (2003) A Review of MobileHCI Research Methods. Proceedings of the 5th International Mobile HCI 2003 conference, Udine, Italy. LNCS, Berlin, Springer-Verlag, pp. 317-335

Pedell S., Graham C., Kjeldskov J. and Davies J. (2003) Mobile Evaluation: What the Metadata and the Data Told us. Proceedings of OzCHI 2003, Brisbane, Australia, CHISIG, pp. 96-105


The Digital Hospital

Usability Evaluations of IT Systems in Healthcare

January 2002 - December 2003

Collaboration between Aalborg University, Sygehus Vendsyssel and Virtual Centre for Health Informatics (V-CHI)


PC-based EPR system

 


The mobile EPR prototype

 


EPR usability evaluations

This project addresses the usability of a range of applications for use in hospitals settings including Electronic Patient Record systems (EPR) and systems for booking of resources and staff. The project was a part of a larger regional research project conducted in collaboration with Sygehus Vendsyssel and Virtual Centre for Health Informatics (V-CHI) at Aalborg University, aiming at full scale implementation and use of digital information technology within healthcare. The Digital Hospital project included four large-scale usability evaluations over a period of two years, conducted in our dedicated usability laboratory at Aalborg University. In addition, we developed a mobile counterpart to the EPR system, MobileWARD, which automatically keeps track of contextual factors such as the physical location of patients and staff, upcoming appoints, etc. The usability of the MobileWARD prototype was evaluated in our laboratory (while furnished as a hospital ward) as well as at Sygehus Vendsyssel. All usability evaluations are documented in usability evaluation reports and through a number of scientific research papers.

Selected publications

Kjeldskov J., Skov M.B. and Stage J. (2007) A Longitudinal Study of Usability in Health Care - Does Time Heal? International Journal of Medical Informatics (accepted for publication)

Kjeldskov J. and Skov M. B. (2007) Exploring Context-Awareness for Ubiquitous Computing in the Healthcare Domain. Personal and Ubiquitous Computing, 11(7): 549-562

Kjeldskov J., Skov M.B. and Stage J. (2005) Does Time Heal? A Longitudinal Study of Usability. Proceedings of OzCHI 2005, Canberra, Australia, ACM

Kjeldskov J., Skov M. B., Als B. S. and Høegh R. T. (2004) Is it Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field. Proceedings of Mobile HCI 2004, Glasgow, Scotland. LNCS, Springer-Verlag, pp. 61-73

Kjeldskov J. and Skov M. B. (2004) Supporting Work Activities in Healthcare by Mobile Electronic Patient Records. Proceedings of the 6th Asia-Pacific Conference on Human-Computer Interaction, APCHI 2004, Rotorua, New Zealand. LNCS, Berlin, Springer-Verlag, pp. 191-200

 


The Handheld Maritime Communicator

Human-Computer Interaction for Mobile Distributed Systems

January 2001 - October 2002

Collaboration between Aalborg University, Maersk-Sealand and Center for Human-Machine Interaction


Interface design sketch

 


Usability evaluations

 


Mockup of controls on bridge

 


The container ship

The purpose of this project was to investigate into the design and use of textual communication on mobile devices for supporting distributed collaborative work activities. For this purpose, we designed, implemented and evaluated a mobile prototype system supporting communication and collaboration between mobile and physically distributed officers on a large container ship: The Handheld Maritime Communicator. Designing this system was a particular challenge because it targeted a highly specialized context of use and because poor design could potentially become a safety hazard. Meeting this challenge, ethnographic field studies on board container vessels were conducted, detailed analyses were carried out and iterative design was performed. The design produced replaced a large amount of present spoken communication with predefined textual messages on a handheld device based on a formalized model of communication. This facilitated persistency, partial automation and possible integration with other computer-based data. A series of usability evaluations were conducted for the purpose of evaluating the design and comparing the use of different experimental setups in controlled environments. Evaluating the prototype in a high-fidelity ship simulator with prospective users validated the overall design but also identified a number of usability problems. Evaluating the system in traditional laboratory settings with novice users did not support the identification of all critical usability problems but supported the identification of a large percentage of the general design problems.

The project involved the collaboration between several researchers including Jan Stage, Mikael B. Skov, Beter Bøgh Andersen, Morten Nielsen and Thomas Koester.

Selected p ublications

Kjeldskov J. and Stage J. (2006) Exploring "Canned Communication" for Coordinating Distributed Mobile Work Activities. Interacting with Computers, 2006(18):1310-1335.

Kjeldskov J., Nielsen C.M., Overgaard M., Pedersen M.B., Stage J. and Stenild S. (2006) Designing a Mobile Communicator: Combining Ethnography and Object-Oriented Design. Proceedings of OzCHI 2006, Sydney, Australia, ACM and CHISIG, pp. 95-103.

Kjeldskov J. and Stage J. (2006) Making Conversations Persistent Through Computer Mediation: Coordination in a Safety-Critical Domain. Proceedings of HICSS-39, Minitrack on Persistent Conversation, Kauai, Hawaii, IEEE Computer Society.

Kjeldskov J. and Stage J. (2003) Designing the Handheld Maritime Communicator. Proceedings of the 1st Conference on Designing User Experiences, DUX 2003. San Francisco, CA, USA. ACM, pp. 1-15

Kjeldskov J. and Stage J. (2003) The Process of Developing a Mobile Device for Communication in a Safety-Critical Domain. Proceedings of Interact 2003, Zürich, Switzerland. IOS Press, pp. 264-271

Kjeldskov J. and Skov M. B. (2003) Creating a Realistic Laboratory Setting: A Comparative Study of Three Think-Aloud Usability Evaluations of a Mobile System. Proceedings of Interact 2003, Zürich, Switzerland. IOS Press, pp. 663-670

 


Interaction in Virtual Reality

Subproject of "The Staging of Virtual Inhabited 3D Spaces"

April 2000 - October 2000

In collaboration with CVMT and VR Medialab (Aalborg University)


VR prototype systems

Between completion of my MA and engaging in my Ph.D. study I conducted and managed a six-month research project on interaction in virtual reality at the VR Medialab of Aalborg University under supervision of Professor Erik Granum. As a part of a large national research grant entitled The Staging of Virtual Inhabited 3D Spaces, the aim of the project was to investigate into the usability of a wide range of VR interaction techniques and supporting future research by establishing a platform for developing interactive VR applications at the lab.

The project was highly multidisciplinary involving close collaboration between researchers from the humanities, computer science and engineering.

Selected publications

Kjeldskov J. and Stage J. (2007) Interaction styles in tools for developing virtual environments. Virtual Reality, 12(3): 137-150

Kjeldskov J. (2001b) Combining Interaction Techniques and Display Types for Virtual Reality. In Proceedings of OzCHI 2001, Perth, Australia. Churchlands, Edith Cowan University Press, pp. 77-83

Kjeldskov J. (2001) Interaction: Full and partial Immersive Virtual Reality Displays. In Proceedings of IRIS24, Bergen, Norway. Bergen, University of Bergen, pp. 587-600